Thank you all for the good feedback, and thanks for your patience on the slow reply. I am traveling and my online access is limited. I am trying to travel some during my 60th year on the planet, while working part-time, too. Thanks for your patience. I should not have brought up eliminating the HARDCORE Survivor buttons as it has nothing to do with the Mythic tokens. Let's discuss that later. I had just paid for a $5,000+ order for Survivor buttons, and it was on my mind.
Mythic tokens should have powers useful in non-Mythic runs – and some only worthwhile during Mythic runs. That way the tokens are always usable by those who spend lots in tokens to get them.
The general purpose of the Mythic tokens is to give big collectors something new and cool to do with all those Trade tokens they have been collecting over the years. It should also give them something fun to shoot for in the near future as they collect more Trade goods Also, the Coin of Wealth is being created to give back some slots that have long been tied up by Treasure Enhancers. I made a complicated set of rules last year to help accomplish these goals, but ultimately it was too cumbersome to implement.
Here is the current plan for the Mythic tokens:
We make only 5 Mythic tokens available as detailed below. This is being done so one Safehold I token will come with enough Mythic Transmuter tokens to create all Mythic tokens (since a Safehold I token comes with 5 Mythic Transmuter tokens). We don’t plan on making any more Mythic tokens available at a later date, but we may do so if a good reason arises. The Mythic token recipes won’t change. The five available Mythic tokens will include the Coin of Wealth, three Mythics that negate Mythic Monster abilities, and one Mythic token that allows for a second Neck slot item to be equipped (Ring of Glory).
Mythic tokens will be usable on any adventure, and they will have a non-Mythic power -- as well as a possible power especially designed to negate a Mythic-level monster's Mythic combat power.
When fighting monsters on Mythic DR, said monsters will have Mythic Power(s) that make them almost unsurmountable foes to characters without 1 or more Mythic tokens. Mythic monsters will have 1 (or possibly more) of these 4 Mythic Monster powers:
-- Special Auto Attack: The monster has a nasty attack that needs no to-hit roll nor is there a saving throw to negate or limit the effect. For example, a Mythic Troll might have a sweeping attack that automatically does 100 points of damage to all players. A Mythic Dragon might have a Sonic breath weapon that automatically does 100 points of Sonic damage with no saving throw allowed. A Mythic Charm of Fate means that a character’s AC will come into play or that a saving throw to reduce/negate damage is possible when a character is being attacked by a Mythic monster with a Mythic-level attack. Tokens like Cloak of the Shadowskin or a certain Psychic Ability can still help out characters in these situations, but since most are 1/game – the second attack will be very damaging.
-- Special Defense: The monster might be immune to Spells or other magicks – or it might not be vulnerable to any Melee or Ranged attacks. A Mythic Ioun Stone of Insight will allow the character to overcome this defense. The Mythic monster won’t be COMPLETELY invulnerable to all attacks, but it might only be harmed by Spells or Melee attacks.
-- Special Effect: The Mythic monster might have a strange automatic effect that makes it difficult to defeat in combat. For instance, maybe all damage it suffers to also suffered by the inflicting character in the form of Eldritch bolts from the sky, or maybe it has an aura that automatically causes each character to be polymorphed into rabbits if a character does a Melee attack against it. A Mythic Bead of Defiance will allow a character to saving throw against these weird Special Effects.
The secondary adventure powers of these tokens (in addition to the Mythic Monster ability negation mentioned above:
Mythic Charm of Fate - +8 to saving throws
Mythic Ioun Stone of Insight - +10 to any base damage result (adds +10 to number facing damage dot on combat board or adds +10 to the Spell damage shown on the character card) It does not effect any other damage results like Retribution damage or Scroll damage.
Mythic Bead of Defiance - + 8 to STAT of choice (noted in Coaching)
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The cost of the Coin of Wealth will be more than the other Mythic tokens, but it will include all the lower TEs involved (tbd). The other Mythic items will have a cost of about 50% higher than a 2025 Legendary. The recipe to make the four non-Coin of Wealth Mythics will be balanced across all Trade tokens, and only the Coin of Wealth will require a 100,000 GP Bar.
Note that you must have a Safehold I token equipped to use any Mythic token in your adventure.
Thanks for your feedback!
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"