The two legendary paths:
I made the comment before about how figurine is an interesting slot currently. I may have even run a common in an Epic build at some point, but I definitely run uncommon, rares, various URs, Dog in various builds because there's no extreme power token in the slot that is open to a large number of classes.
By creating a legendary path for figurine, going to slotlock one of the slots that's not only interesting but probably the most interesting slot in the game when you heavily meta dungeons like I do. The UR is the sort of thing that I can get more use out of than a lot of people because I run dungeons multiple times and care a lot about not being cursed when curses appear. I'd like to still want to run Saluki or whatever in 2026.
I'm all for a set bonus for Accursed, but this ability score path is crazy powerful and very nonintuitive.
So, if not these, then what?
More so on Discord, there have been posts about wanting the Ring of the Vampire to have a transmute path. I'm inclined to believe that such would appeal to me much more than either of these legendary paths while getting other players excited by something with thematic as well as mechanical value. There's probably some intuitive progression that can get the design process locked down quickly and, maybe, with less controversy.
Rob's idea of using the Branding Mace for a legendary path sounds cool, too. Even if it was just same ability and +3 at relic and +5 at legendary, that seems cool and, maybe more importantly, easier for the players to process than these more significant changes from earlier versions of the set.
Thor's Hammer really should have been class limited for multiple reasons. Branding Mace can be the cleric legendary for smashy clerics and be a different mechanic than Thor's for any class. While there is the awkwardness of switching between weapons that give healing and weapons that don't, the reality is that that option already exists in the game. Branding Mace effect is so much better suited for in person play, anyway, where switching weapons is much easier than in VTD.