For every two unique body slots (fingers, neck, shins, etc.) you equip with a Sea Raider item, you gain +1 to your maximum Hit Points. Therefore:
- Equipping a Sea Raider item in 2-3 unique slots adds a total of +1 to your max HP
- Equipping a Sea Raider item in 4-5 unique slots adds a total of +2 to your max HP
- Equipping a Sea Raider item in 6-7 unique slots adds a total of +3 to your max HP
- Equipping a Sea Raider item in 8-9 unique slots adds a total of +4 to your max HP
- Equipping a Sea Raider item in 10-11 unique slots adds a total of +5 to your max HP
- Equipping a Sea Raider item in 12 unique slots adds a total of +6 to your max HP
For the mathematically-inclined, the formula is X ÷ 2 = H where X is the total number of body slots with a Sea Raider item equipped and H is the increase to your maximum Hit Points, rounded down.
How Many Slots Are There?
There is at least one Sea Raider item available* in each of the following slots:
- Ear
- Feet
- Finger
- Hands
- Head
- Shield (offhand)
- Shins
- Shirt
- Torso (armor)
- Waist
- Weapon**
- Wrists
*Not all classes can equip Sea Raider items in all 12 of these slots.
**Even though it's possible to equip more than one Sea Raider weapon, no matter how many different Sea Raider weapons you're using--Melee, Ranged, or both--those Sea Raider weapons only count once toward this Set bonus.
Sea Raider FAQ
Q: Does the Sea Raider set bonus stack with max HP increases from individual Sea Raider items?
A: Yes! For example, Sea Raider Bracers and Sea Raider Ring each give a +1 to max HP. If those are the only Sea Raider items you equip, you gain a total of +3 to max HP.